Fbx exporter1/8/2024 Copying and reimporting the textures takes Unity's brainpower. If you've selected new textures, wait a bit longer. "With new Materials and Textures" does 2b plus copying textures to a new folder. "With new Materials" will export a new FBX and create new materials with the GameObject name + _ + material name "Only GameObject" will export a new FBX but not create any new materials or textures and use the original as reference Go to Assets menu -> FBX Exporter -> and you have three options (described below). You shouldn't have any problems, and if you do, please add an issue to the Github project Runtime needs read/write texture's enabled in the editor. If you know how to fix this, please let me know. FBX won't store most of the extra information Unity can provide. Runtime Exported Objects only include the Main Albedo Textures and the Normal Map. Armatures won't be included.Ĭan't export with embedded media, this is a huge pain and I have no idea how the FBX format stores PNGs in their files.įBX materials and Unity materials don't have a one-to-one relationship, so not much info comes from the base FBX materials. It will export a Skinned Mesh into the form that it is currently in in (like a statue). This is not designed to export Skinned Mesh Renderers properly. Sometimes the reimported FBX files don't find the right materials.Įxporting a prefab in the Project Tab sort of works. Textures only support PBR Unity 5 shaders, no URP or HDRP. Can not include height maps, for example. Minimum Tested Unity Version is 2021.3.36 (LTS).įBX format will only recognize diffuse maps and normal maps when exporting. Objects will export their UV2 maps, (thank you on GitHub).Īll shader texture materials are successfully extracted and written regardless of the shader (thank you on GitHub) There is no UI to determine runtime save location, you will need to write this yourself. Objects can be exported at runtime, (thank you Liam from .uk). Textures can be exported at runtime (thanks to on Github) Objects will also export their scale correctly (thanks on Github). Objects will export their rotation correctly throughout the hierarchy (thanks on Github). It was written for the Unity asset Building Crafter ( ) which allows anyone using Unity to create buildings right in Unity without any modeling experience.Ĭan export any GameObject into FBX format.Įxports texture references into the FBX file.Ĭan make a copy of all materials and link them to newly minted FBX file.Ĭan make a copy of all textures and link them to newly create materials.Įxport very deeply hierarchical Game Objects with just a few clicks. Contact: Unity FBX Exporter is a simple FBX writer designed to export static objects from Unity into the FBX format, preserving the materials, game object hierarchy and textures attached.
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